Lecture Notes

Instructional Design

  • We interact with instructions in everyday life.
  • Poor instructions leads to frustrated users.
  • Cognitive load theory tells us one of our key executive functions is working memory; how we manipulate information in our short term memory.
  • Photography may not be useful in instructional design because there is too much information and detail on display.
  • Simple graphics allow isolation of the important information which users can follow along with.
  • Different kinds of interaction;
    • Instruction; by clicking buttons.
    • Conversation; back and forth dialogue with the program.
    • Manipulation; drag and drop elements.
    • Exploration; open, playful, game-like.
  • Challenges of working in the interactive medium include a limited screen area and limited resolution, however opportunities include time and layering.
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