Lecture Notes

Process and Context

  • Context involves; context for use, and contexts of use.
  • Our project ideas often start low tech, and this allows us to understand, define, and frame the problem.
  • Early visualisations with diagrams, models, and flows, help us identity potential directions and missing information.
  • Part of the process includes creating personas and scenarios to understand people, and then additional information comes from real people, who will actually be using the design interface.
  • We need to do precedent research (studying existing products), then observe people and ask questions, until finally we test out our prototypes.
  • When we are designing for interaction, we need to know more than what information to display and collect; we need to know what people are trying to do, how they may try to do it, what gets in the way or helps, and where they might be doing it.
  • We use context scenarios to define the situation; the people and their needs so we can create interactive designs that facilitate that behaviour.
    • What is the situation? What’s the setting in which the interface will be used? Is it public or private? Is it conducive?
    • Who will be using the interface? One person, or multiple? How long will it be used for? Will the person be able to focus on their task or be interrupted while using it?
    • Does the experience need to be extremely simple? What are the person’s needs and goals? What’s the urgency?